
6TH GRADE FOOTBALL STUDY GUIDE
TERMINOLOGY:
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Line of scrimmage: Its an imaginary line that separates the offense from
the defense, and where a new play begins.
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Spiral: The ball spins laterally, by snapping the wrist the ball will
roll off the fingers.
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Forward pass: A pass thrown forward from behind the line of scrimmage.
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Down: A chance for the offense to run a play to try and score a touch
down.
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Interception: Defensive player catches a forward pass.
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Hike: Method of putting the ball into play (from the center to Quarter
Back).
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Center: Snaps the ball to the Quarterback (QB).
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Quarterback (QB): Receives hike from center.
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Blockers: Line up on line next to center
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Receiver: Catches the ball thrown by a teammate.
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Defense: The defense tries to stop the offense from scoring.
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Offense: The offense tries to move the ball down the field to score.
RULES:
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4 tries (downs) for a first down or a touch down.
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The ball is dead where it hits the ground (no live fumbles).
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You must wear the flag belt over your shirt.
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No flag guarding.
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The quarterback may not run the ball unless the defender drops back into
the pass zones, they can hand the ball off to a running back who can run the
ball.
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You must count 4 alligators before you rush the quarterback
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Only one blitz per every four downs.
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You may not leave your feet.
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You can not rush the punt/throw-off.
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Screen blocking only.
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Huddle can only be 30 seconds.
PASS PATTERNS:
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Slant cutting at 2 steps
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In, Out cutting at 4 steps
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Post and Flag cutting at 5 steps
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Streak.
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Slant, In, Curl In and Post patterns cut in front of the quarterback and
Out, Curl Out and Flag patterns cut away from the quarterback.
6TH GRADE SOCCER STUDY GUIDE
Responsibilities:
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Offense: The team that is trying to score
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Defense: The team trying to prevent the score
|
 |
The basics:
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Trapping: Stopping and bringing the ball under control close to your
body
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Dribbling: Moving the ball 3-5 feet around you by making short kicks
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Passing: Moving the ball to a team-mate
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Tackling: Taking the ball from an opponent
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Ball control: Keeping the ball within your reach and away from an
opponent
Out of bounds:
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Throw-in: Taken by the other team when the ball is kicked over the
sideline.
-
Corner kick: Taken when the defense kicks the ball out over the goal
line
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Goal kick: Taken when the ball is kicked by the offense out over the goal
line but not through the goal. Goalie can place the ball on the goalie box
line anywhere on the side that the ball went out of bounds
Goal area:
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Goal area: Goalie may use hands in this area. This is also the place that
the defense takes the kick after the ball goes out over the goal line by
the offense
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Penalty area: Area where the goalie privileges are still in effect
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Goal privilege: punting the soccer ball
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Goalie may not pick-up a past ball from a teammate
Starting the game and goals:
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Starting the game, and restarting after a goal: Kickoff
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A score is called a goal
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GUIDE MENU
6th
Basketball
6TH GRADE BASKETBALL STUDY GUIDE
 |
Rules, strategy and positions
sheet
3 on 3 / 4 on 4
basketball
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Check ball at top of key
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Offense or defense calls fouls-no contesting a call
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No traveling or double dribbling
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Beginners, no stealing the ball unless opponent is in the key
|
Strategy
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Set screens
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Move to the open area of the court
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Always move on offense
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Offense should stay spread out, slice through the key occasionally
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Defender always stays between the opponent and the basket
Traveling:
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When the offensive player holds onto the ball and takes more than 2 steps
without dribbling
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When a player in possession of the ball moves their pivot foot without
dribbling
Double dribble:
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When the offensive player dribbles with both hands at the same time
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When the offensive player stops their dribble and then starts to dribble
again
Set Shot:
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Set Shot Critical
Elements
Dribble:
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Dribble Critical
Elements
Lay-Ins
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Lay-ins Critical Elements
Screens:
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Screens Critical Elements
GAME PLAY
Positions:
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Forwards play closer to the baseline
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Centers play more in the center of the court
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Guards play up top and usually dribble and pass the ball more
Plays:
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Guard to guard screen and Forward to guard screen:
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Setting a block for a teammate with or without the ball
Defense:
- Stay between your person and the basket
- Be in good defensive position
- Bend knees for balance and to be able to move from side to side
quickly
- Hands up
- Never cross your feet, shuffle
- Keep one eye on the ball and one eye on your person
- If the person your covering is farther from the basket, give them
some extra room
Violations:
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A violation is an infraction of the rules
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Examples: Traveling, stepping out of bounds with the ball, intentionally
kicking ball, over the half court line and back, double dribble, standing
too close on a screen.
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Three Second Rule: An offensive player staying in the key for more
than 3 seconds. The key being the area from the free throw line to
the base line, and from each "block" area-that rectangle is the "Key" area.
Fouls:
-
These are more physical types of foul,. where pressure is applied
to contact
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Examples: Pushing, tripping, charging, throwing elbows, hitting a shooters
shooting hand, reaching in from behind or side with contact.
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GUIDE MENU
6th
Badminton
6TH GRADE BADMINTON STUDY GUIDE
RULES AND STRATEGY
FAULTS:
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During the game:
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Contacting the bird before it crosses the net
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Touching the net with the racket, person or clothes
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Hitting the shuttle more than once in succession on a side
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Carrying the shuttle on the racket-not a direct hit
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Incorrect partner returning the serve-doubles game
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Bird touching clothes or player
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During the serve:
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Contacting the shuttle above the waist
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Holding the racket head above the waist
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Feet not in the correct service court
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Shuttle does not fall in the correct service court
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Player making feinting movements on the serve or the return
LEGAL PLAYS:
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Hitting the shuttle on the wood of the racket
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Hitting the net with the shuttle
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Racket following through over the net after the shot
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Lines are considered in bounds
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Missing the shuttle all together on the serve-receive another attempt
SERVING: The player or team that
wins the game always serves first in the next game
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Singles:
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Serve from the right court when the server's score is an even number
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Doubles:
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Begin the game serving from the right court. During the game and the score
is even, partners should be in the courts (right or left service court) in
which they began the game. When the team's score is an odd number, their
court positions should be reversed.
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First inning only one partner gets to serve.
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All other inning both partners serve.
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The person on the right side always serves first.
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Switch sides with your partner only after you have scored a point
SCORING:
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You and your team can only win points when you are serving
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Set game at 7 or 11 points
OPTIONS AT THE BEGINNING OF THE GAME:
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Choosing to serve first
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Choosing not to serve first
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Choosing ends of the court
DOUBLES PLAY:
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Side by side
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Each person is responsible for their half of the court
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Basic position is the middle of your own half
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Middle shots - right handed person takes it
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Less confusion - know own area to cover
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disadvantages - can tire person, can launch attack at the weaker player,
and net and deep shots
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GUIDE MENU
| Our
Stretches: |
 |
I. Shoulders: Located where the collarbone (clavicle) meets
the tip of the should bone (acromion).
| Arm Across Chest |
Scoot Your Tootsie Stretch |
Arm Over Head |
II. Back: Located on the back of your body, underneath your head.
|
Seal Stretch |
Can opener/jack knife
|
III. Abdominal: Your abdominal, commonly called abs, consists of
several muscle groups, all located in the midsection, just below your chest to
your pelvic bone - belly button area.

Opposites
IV. Groin Stretch: Located where the torso meets the leg.
V. Hip: Located at the widest part of your buttocks.

Butterfly
Sock Sniffer
VI. Quad: Located on the front of the thigh.

Lunge
One Legged Superman
VII. Hamstring stretch: Located at the back of the thigh.
Toe Toucher
Straddle Toe Toucher
Reverse Hurdler
VIII. Hamstring stretch
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Reverse hurdler stretch
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Feet spread and touch toes
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Feet together and touch toes
IX. Illiactibial band: The IT Band is the band of tendons that runs from
your hip area all the way down your leg and connects right below your knee

Right foot over
Model pose
On back pull leg over body
X. Gastrocnemius stretch: The large muscles at the top of the calf.

Push-up Stretch
Foot up on wall Foot away from wall
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GUIDE MENU
Long jump
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Approach---Run should be an acceleration with the last few strides a
maintaining of the sprint. Check marks are used to prevent chopping the stride
and scratching.
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Take-off---Similar take-off as the high jump. The next to last stride
is a longer or settling stride preparing for the gather or lift. The last
stride is shorter and the take-off foot hits in a heel to toe action. The
free leg drives up so the upper thigh is parallel the ground.
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Flight---try and achieve a 45 degree angle at take-off
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Hitch Kick---A running action in the air
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Hang---Hips forward, arms and legs back
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Sail---Legs are tucked up under the body for flight
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Landing---Good leg extension is important. Its also important for the
arms to drive forward
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Rear end between the feet
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Rear end to the side
Blocks
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"Runners to your mark"
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Hands side ways at starting line
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Stronger foot forward (take-off foot in L.J.)
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Opposite knee by foot
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Head up and eyes looking forward about 2 feet
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"Set"
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Rear end raises up, butt is a little higher then shoulders
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Head up and eyes looking forward about 2 feet
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"GO"
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Stay low coming out of blocks
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Slowly raise to a standing position
Softball throw
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1. Approach---use a strong run-up
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Cross step
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Crow Hop
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Throw
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Angle should be 45 degree angle
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Throw early enough so you don't cross the scratch line on follow through
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Follow Through
100 dash
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Keep body ( arms, hands, jaw and shoulders) loose
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Explosion under foot driving knee up
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Grab track and pull it by you
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All body parts ( Knees, arms, head, etc.) aim straight down track
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Sprinter drives through the finish line
Discus
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Grip
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Hold discuss so just the last digits of fingers are seen over the discuss,
can't see the thumb though
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Throw
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Start out facing away from the direction of the throw
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Same foot forward as the hand with the discus
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Start out low with the knees bent
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TORQUE - Rotate the ankles, knees, waist, chest, and finally the arm in an upward
45 degree angle
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Head and chest face upward at the time of release
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Discus is released out of the front of the hand
Shot technique
-
Grip
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Shot sets in the fingers (Basket like)
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Shot is placed on the neck under the jaw bone underneath the ear
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Throw
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Hold shot put in finger tips under chin
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Stay low while driving across ring or while using the torque technique
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Explode up with the legs during release
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Elbow stays out during the put
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Shot is put, not thrown
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From a standing up position, dip down and turn and lean backwards as
non-throwing hand touches show farthest away form throwing direction, causing
a torque motion
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Drive up in a forward and 45 degree motion driving non throwing arm up
forcefully
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Legs drive forcefully up while body TORQUES, releasing discuss at a 45
degree angle
-
Shot technique---Slide
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Grip---Shot sets in the fingers (Basket like)
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Placement of shot is on the neck under the jaw bone underneath the ear
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Starting position is standing sideways about 1 yard from scratch line
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Slide across the area using a forceful side step staying low and leaning
back
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Drive up using the back leg and torque at the waist
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Shot is released at a 45 degree angle
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220 yard dash
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Stay relaxed
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Start quick, glide, sprint
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Finish hard through finish line
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Fosbury Flop style
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Run Up
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Right side verses left side3-5 steps straight and 3-5 on a (J)
curve
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An accumulation of speed is critical
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Last stride is longer and body lowers
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Plant/Take-off of Flop
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Outside leg plants parallel to pit arms length away
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Inside leg drives up parallel to floor and stops
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Arms drive up forcefully to shoulders and stop, causing a blocking
action
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During take-off, jumper looks over inside shoulder
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Bar clearance
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Jumper should go up before laying back 2. Previous action causes body
to rotate onto back
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Back arches and butt raises as it clears the bar
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On bar clearance, hands extend to thighs, this action brings the elbows
out of the way of the bar
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GUIDE MENU
- What is the heart?
= Muscle
- How is your heart
stimulated? =
Electrically by the SA node in the heart
- How long must you
exercise before you begin to condition your heart? = 15 minutes
- What two things are
carries to the cells by the blood? =
Oxygen and nutrients
- When counting your
pulse, what number do you begin? = Zero
- How do you calculate
your Maximum Heart Rate? =
220 - your age = maximum heart rate (MHR)
- An untrained athlete
should work out at what percentage of their maximum heart rate? = 70 %
- A young person in
adequate health should work out at what percentage of their maximum heart rate?
= 80%
- A professional or collegiate
athlete
should work out at what percentage of their maximum heart rate?
=
90%
- What two places can you
use to find your heart rate? = Radial and carotid artery.
Important Terms:
·
Aerobic Activity:
activity that uses oxygen for 15 minutes of more
a.
Example: running, biking, basketball, swimming, power walking,
cross country skiing
·
Anaerobic
Activity: activity that does not use oxygen
a.
Example: Weight lifting, football, golf, sprints
·
Conditioned
Heart Concept: The conditioned heart pumps harder with more blood volume
being delivered and thus can pump much slower.
·
Unconditioned
heart Concept: This heart does not pump hard so it must pump much faster.
·
Conclusion
about the heart: A fast beating heart will wear out sooner than a
conditioned slow beating heart.
·
Cardiovascular
means heart and vessels.
·
Take your heart
rate for 6 seconds and add a zero.
AGE
10
through 13
60% 130
70%
150
80%
170
Advanced method of finding your target heart
rate:
Step 1:
| 220 |
|
| (Minus) - |
Your age |
|
(Equals) = |
Maximum Heart Rate |
Step 2:
|
- |
Resting Heart Rate |
|
= |
Heart Rate Range |
Step 3:
| X .50 |
Threshold Percent |
| = |
|
| + |
Resting Heart Rate |
| = |
Threshold Heart Rate |
Target Ceiling Rate
Step 4:
| X .50 |
Threshold Percent |
| = |
|
| + |
Resting Heart Rate |
| = |
Threshold Heart Rate |
Step 5:
| - |
Resting Heart Rate |
| = |
Heart Rate Range |
Step 6:
| X .85 |
Threshold Percent |
| = |
|
| + |
Resting Heart Rate |
| = |
Target Ceiling H.R. |
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