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Sample Lesson Notes
Abbreviated notes to my daily lesson plans
Sample Lesson Plans
Menu
-
You can see my article in the "OAHPERD Journal" on Cooperative
Learning or the article on this web site by clicking the hot button
above.
-
I use coop partners for
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Reviewing concepts
-
Alternate response between partners
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Students quiz each other
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Brainstorm concepts that will be introduced
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Quick way to put partners with other groups for teams
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Teams stand when concepts are discovered, standing teams then share with
other standing teams
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Solve problem topics or issues
-
Improve social techniques
-
Provide a setting where a student can instruct another student in a non
threatening environment
-
Roll call on occasions
DAY 1
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Classes meet in the lower gym
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Make sure students are in proper roll lines
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NEW RULE: (This is a rule that I begin the year with, as
injuries can happen from unsupervised horseplay before class
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Sit by a friend and talk quietly before class begins---nobody standing
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Don't touch equipment before class begins unless instructed to
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Introduce shoulders and shoulder stretches (The stretches are introduced
following this progression throughout the first several weeks of school)
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Shoulder
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Back
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Abdominals
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Groin
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Hip
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Quads
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Hams
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Illiac Tibial Band
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Calf
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You can find the exact stretches by looking at the stretches study guide
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Pick a stretch switcher
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Do seven other stretches for your body that you know
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Line up boys and girls opposite each other
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Discuss proper cooperative learning group etiquette
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How to receive your new partner
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Be pleasant, no put down, sour face, or poor body language
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What to do if your partner is absent
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Stand by teacher for reassignment
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How to sit when working with your partner
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Face partner sitting down
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Put into cooperative learning groups
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Have partners discuss their favorite physical education activities
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Partners then discuss throwing and catching
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Teacher shows and discusses throwing and catching critical elements
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Throw
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Opposition during throwing patterns
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Arm way back
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Arm over top-no side arms
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Hand on laces
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Roll ball off of hand
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Catch
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Thumbs together above the waist
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Pinkies together below the waist
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Give with the ball-"soft fingers"
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Watch ball into hands
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Never sandwich catch
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Football Pre Test.
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Have students put their name Last name first, period, date and PRE on
the Scantron sheet
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Tell students how to bubble with #2 pencil on Scantron sheet
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When finished, students get a partner and a football and go
to the field to play catch
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Class closure
DAY 2
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Coop partners meet by dry erase board
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Review what to do if your coop partner is absent
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Review throwing and catching with partners, alternate response
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Review classroom rules and consequences, alternate response
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Discuss safety rules
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Know and obey the rules.
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Keep your head and eyes up.
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No live fumbles.
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No cleats are to be worn.
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No tackling.
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Flags must be worn on the outside of the shirt.
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No rushing or blocking the punt.
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Hand or screen blocking only- no elbows-don't grab shirt
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Do not leave your feet when carrying the ball or pulling flags
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Watch out for and report any field damage.
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Rule of the day: NO LIVE FUMBLES
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Discuss what offense and defense means
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Pass pattern of the day: Slant and streak
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Teach blocking, screen blocking only
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Students go roll lines in lower gym
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Get on roll spots---Review shoulder stretches, Take roll
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Fitness
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jog pass patterns - slant and streak
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Class Closure
DAY 3
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Lower gym Coop partners by dry erase board
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Rule of the day: The offensive line must be in three point stance &
NO LIVE FUMBLES
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Review Concept: What offense and defense and what the point of the game
is
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Review pass patterns of the day: Slant and streak
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Cover 2 and 3 point stance
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Have students get into a three-point stance
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Partner checks
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Switch
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Review blocking, screen blocking only
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Pass Pattern of the Day: In and Out
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Roll, stretches, pick a stretch switcher
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Fitness: Blob tag - Check "Games" for a description
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Jog pass patterns with coop partner (?) if time allows
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Find a partner of your choice and run pass plays out of a stance outside
going width way on football field
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Class closure
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Run through pattern
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Don't stop in pattern
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Keep hips going down field
DAY 4
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Lower Gym
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Coop groups
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Review classroom rules that the students came up with and their
consequences
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Introduce center snap
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Upside down throw
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Get ball out if front to add power to snap upside down throw
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Review 3 point stance --- Everyone get into a three-point stance
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Coop partners evaluate each other
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Review rule of Wednesday: Offensive line in three-point stance (No live
fumbles]
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Rule of the day:
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One foot in bounds for a completed pass
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Can't throw a forward pass in front of L.O.S.
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Introduce "Line of scrimmage" --- An imaginary line that separates the
offense from the defense, and where the new play begins
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Review pass pattern of yesterday: Slant and streak
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Pass pattern of the day: In and out pattern --- cut at 5 yards
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If time allows, line up students on sideline with coop partner and jog
patterns
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Roll-stretches
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Teacher leads other stretches
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Review orally "Line of Scrimmage" game
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Get into groups of three---record is 15 seconds to do this
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Demonstrate Line of Scrimmage Game
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One point for calling old and new line of scrimmage
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One point for running proper pattern
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One point for completing the pass
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One point for getting snap to Q.B.
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· Fitness --- reviews track rule and jog one lap around track
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You must run the lap unless you check in with me
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If you do check with me and you have to walk, you may only walk by
yourself
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On football field to play LOS game
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Class closure
DAY 5
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Meets at dry erase board
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Review Line Of Scrimmage --- Everyone says it out loud
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Everyone get into a three-point stance
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Review rule of yesterday:
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One foot in bounds for a completion
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You may not throw pass beyond LOS
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Rule of the day: You may blitz once every four downs
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Pass pattern of yesterday: In and Out at 5 yards
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Pass pattern of the day: Curl in and curl out at 5 yards
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Coop partners on sidelines
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Walk patterns with eyes closed-the Frankenstein walk
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Roll stretches --- introduce Mid-section stretches --- Abdominal stretches,
groin and hip
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Fitness blob tag --- For a description see "Games"
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Outside in Group's of three can play Interception or L.O.S. game
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One point for calling old and new line of scrimmage
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One point for running proper pattern
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One point for completing the pass
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One point for calling new line of scrimmage
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BONUS POINT for throwing ball as receiver cuts
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Class closure
DAY 6
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Get into coop groups
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Review classroom rules
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Review rule of yesterday: You may blitz once every four downs
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Review Line Of Scrimmage --- everyone says it
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A touchdown is worth 6 points
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Football is a team sport ----verses individual sport
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Rule of the day: No blocking the punt, no forward pass on return
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Pass pattern of the day: Post and Flag
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Discuss punting --- 7th Graders Only
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Holding the ball
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The drop, not a drop
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Pointing the toe
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The follow through
2 laps around gym --- Roll, stretches --- Close eyes review on the
stretches
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Fitness ---lap around track --- remember lap rule
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Punting game
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I punt to a partner
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Partner punts back to me
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See which person can push their partner back across end line first
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Closure
DAY 7
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Lower Gym
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STUDENTS DECIDE IF THEY WANT TO BE IN COMPETITIVE OR NON COMPETITIVE
TEAMS.
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Students stand up if they want to be competitive, Check them off a copy
of roll list
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Teacher picks captains and they pick teams from student list
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Everyone else define lines of scrimmage --except for captains picking
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Everybody gets into a three-point stance
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Can you throw a forward pass off a kick-off?
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Review rule of yesterday: No blocking or forward pass off punt
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Rule of the day: Q.B. may not run unless rushed or D. drops back
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Everyone is eligible to catch or run the ball.
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Review pass pattern of the day: Post and Flag
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Role lines and stretches with a review
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Discuss offensive team positions
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Break students into teams of 11 and have them get into positions
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Huddle and change positions and quiz them
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Class closure
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7TH Graders Only---Someone on your team will need to bring 5 file cards
to class tomorrow
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Tomorrow, meet in cafeteria
DAY 8
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Meet in Cafeteria tomorrow-Lower Gym today
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Coop Groups
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Define L.O.S. as a class
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Rule of yesterday: Quarter - Back may not run unless...
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Rule of the day: You may not throw a pass during a kick-off return
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Review pass pattern of yesterday: Combining patterns
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Review all patterns alternating responses and definitions
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Review player positions
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Roll-stretches
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Read off teams and have them get together and: (NON competitive team organizes
themselves into teams)
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Make team name
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Have team explain huddle
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Have teams identify positions
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Meet by dry erase board in football team groups
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Cover running plays for 7th graders only, not 6th- blocking, hand
off/pitch, runs on dry erase board - 6Th Grade (Keep it simple)
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Show the symbols used:
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Block
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Pass
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Run
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Center
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Person carrying the ball
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7TH Graders only-Have students begin to develop plays with team on cards.
Your team needs:
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Running play
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A short pass crossing play
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A long pass play
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A trick play
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Any play you feel your team needs
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These will be collected and graded at a later time
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If students finish plays, run outside to field ---no lap
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Go outside and run your plays
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Class closure
DAY 9
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Meet in cafeteria - If raining, Juggling, Hachey sack & Yo Yo's
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Roll and stretches ---Close eyes and check abdominal., groin and hip
stretches
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Introduce Quad stretches ---superman, lunge if students are ready
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Coop Partners
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Coop groups and review classroom rules if needed
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Review rule of yesterday: If kick goes out, throw off
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Rule of the day: After a touch down you take ten steps from Goal
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What is an offensive series: 4 tries to first down or score
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Review running plays-blocking, hand off/pitch, and run
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Review pass plays-short & long pass crossing pattern, reg. Pass
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Let 7th Graders (6th Graders play games today, 7th continue to draw up
and practice plays or put play on cards---I will be here for your questions
or help
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Running play
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A short pass crossing play
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A long pass play
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Any play you feel your team needs
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Show field dimensions, out of bounds, touchdown, etc.
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If students are done with designing plays, they may go outside to practice
them---match up teams outside for practicing plays
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· Class closure
DAY 10
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Meet in cafeteria - If raining, Juggling, Hachey sack & Yo Yo's
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Review rule of yesterday: After a touch down-take ten steps
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Review some plays on the board only if students come up after and ask
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Two running plays
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Two short pass patterns
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Two long pass patterns
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Finish plays
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Must be on cards
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They will be graded
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Practice plays
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Roll and stretches
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Run pass patterns
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Games ---Read off who plays where (practice game)
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Class closure-Handout homework assignment, due Tuesday October 5th
DAY 11
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Meet in cafeteria - If raining, Juggling, Hachey Sack and Yo -
Yo's
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Roll and stretches
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Introduce quad stretch
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Read what team plays who where
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Let students have a few minutes to practice play
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Lap around track on Monday, Wednesday, and Friday this week, Remind them
the track rule
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Continue games
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Class closure
DAY 12
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Meet in cafeteria - If raining, Juggling, Hachey sack & Yo Yo's
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Roll and stretches
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Read what team plays who where
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Let students have a few minutes to practice plays if needed
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Run pass patterns outside from goal line to first down marker on Tuesday
and Thursday
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Continue games
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Class closure
DAY 13
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Meet in cafeteria - If raining, Juggling, Hachey sack & Yo Yo's
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Roll and stretches --- Close eyes and check abdominal., groin, hip and
quad review
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Read what team plays who where
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Let students have a few minutes to practice plays
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Lap around track --- remind them of track rule
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Continue games
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Class closure --- Football will last through next Monday
DAY 14
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Meet in cafeteria - If raining, Juggling, Hachey sack & Yo Yo's
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Roll and stretches
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Read what team plays who where
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Run pass patterns today
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Let students have a few minutes to practice plays
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Continue games
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Class closure---Don't forget homework assignment
DAY 15
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Meet in cafeteria - If raining, Juggling, Hachey sack & Yo Yo's
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Roll and stretches
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Read what team plays who where
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·One lap around track
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Let students have a few minutes to practice plays
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Continue games
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Class closure --- Don't forget to do homework assignment

Badminton Unit
-
You can see my article in the "OAHPERD Journal" on Cooperative
Learning or the article on this web site by clicking the hot button
above.
-
-
I use coop partners for
-
Reviewing concepts
-
Alternate response between partners
-
Students quiz each other
-
Brainstorm concepts that will be introduced
-
Quick way to put partners with other groups for teams
-
Teams stand when concepts are discovered, standing teams then share with
other standing teams
-
Solve problem topics or issues
-
Improve social techniques
-
Provide a setting where a student can instruct another student in a non
threatening environment
-
Roll call on occasions
Day 1
-
Lower Gym
-
Roll lines, stretches, push-ups for twenty seconds, assign racket
numbers
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Meet by the safety board by the equipment doors
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Go over safety items
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Avoid swinging the racket when not in an assigned working area
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Avoid retrieving shuttles when others are rallying
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Follow correct court positions in doubles play
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Have sufficient clearance about the court
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Report any defective equipment to the teacher
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Watch out for water from the drinking fountain
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Watch out for people walking through your court
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Discuss racket care
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Look for broken strings or broken racket parts
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Report any damaged rackets to the teacher
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Do not throw rackets in the air
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Do not hit things with the racket
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Always place racket in correct spot when class is done
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First person to rackets, bring out cart just past door
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Discuss birdie care
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Never press or touch the feathers, only
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When serving, hold in palm or touch feathers
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Do not place birdies upside down on floor
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Introduce students to the playing court
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Side lines and end lines
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Open areas between and behind courts
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How to walk to the other side of the gym without disrupting games
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Short and long service lines
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Odd and even courts for serving
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Net and not to touch the net at any time
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Walk the courts looking at court areas
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Students stand at a court and look to key areas on teacher cue
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Assign warm-up courts
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Open volley with assigned rackets
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Class closure
Day 2
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Stretches, roll, pushups for 20 seconds
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1 lap around track in preparation for the mile if nice weather
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Meet at dry erase board
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Explain after class routine
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Change clothes first at shower bell
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Use own rackets, put away correctly and count birdies
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Only our class can play, all other classes to locker room
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Rule of the day: Starting the game
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Who serves first?
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1st team only gets one chance to serve
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2nd team, both partners get a chance to serve
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Introduce forehand and backhand grip
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Forehand
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"Shake hands" type of grip
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Face of racket perpendicular to floor
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Little finger should be at the end or "butt" of the racket
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A "V" will be formed by the thumb and pointer finger on top of the racket
handle
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Backhand
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Same grip as the forehand can be used
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OR, Use the THUMB UP GRIP
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Rotate the racket slightly so the thumb is along the wide side of the
racket
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Footwork
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Ready position --- good athletic stance
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The first step --- cross over step
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Turn sideways for shot
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Return back to the center of your half of court
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Use short steps
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Discuss "before class" routine
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Students are assigned to a court
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After you dress, read board and find specified task
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First person to rackets pulls out cart just past door
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Get your assigned racket and a birdie
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Students work on what the teacher has specified
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Only work on specified item from board
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When teacher says, 1 1/2 laps and stretches, put rackets by wall and run
around courts and nets and go to roll spots for stretches
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Practice before class procedure
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On dry erase board
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Practice switching grips during rally
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Get with coop partner and assign courts
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You can work with how ever is at your assigned court
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As teacher assign courts, students get rackets
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Students work on teacher task
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Assign Courts
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Open volley
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Class closure
-
After students change, only our class may play until final bell rings
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Rules
-
Change first.
-
Put stuff away, with one minute left before bell rings, count
birdies.
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Go out locker room door
DAY 3
-
After coming out of locker room, students check dry erase board, then
go to assigned courts to work on:
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Rally while changing grips
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1 1/2 laps around gym not touching nets / Roll lines / stretches / Push-up,
20 seconds
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Coop partners meet at dry erase board
-
Rule of the day: Net birdies that land in proper court are good
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Service court review
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Short and long service line
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Service side line and middle line
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Only person in service receiving court can hit serve
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Service must be diagonal
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A birdie landing on the line is good
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Only one service try per server, unless the server misses the birdie
completely
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Service receivers must stay in their own half of court can not switch
sides
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Games will last until teacher says time, regular games are played to 11
or 15
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Coop partners discuss how they think a deep and short serve is hit
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Long / deep serve-teacher note-only pick 5 for students to work on
-
Stand sideways to receiver's court with feet shoulder width apart and
weight primarily on the back foot
-
Make sure the hitting wrist is cocked up as much as possible
-
Drop the shuttle far enough away from the body to force the hitting arm
to reach slightly for it
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Drop shuttle before starting the swing
-
Be as relaxed as possible and try to generate maximum racket head acceleration
by snapping the wrist and rotating the forearm at point of contact
-
The racket face will be open (tilted back) at point of contact to allow
the upward trajectory. Too much height without depth indicates too much of
an open face. A low trajectory indicates that the racket face was too flat
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Follow through with your whole body. Transfer the weight to the front
foot and lift up with the knees at point of contact
-
Rotate the shoulders and hips at point of contact to help generate power
and allow the racket to finish across the left shoulder
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Concentrate on watching the birdie
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Short serve-teacher note-only pick 5 for students to work on
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Hold the shuttle chest high and lower the hitting hand to waist high
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Keep the wrist cocked (do not snap it)
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Point of contact should be just below the waist (This is slightly higher
than the long serve)
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Primary movement is from the shoulders
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Think of guiding the shuttle, not hitting it
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Keep the shuttle as low and short as possible
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Both serves, drop birdie down as far as racket is long
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Beginners may hold racket at head to practice the serve
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Demonstrate both short and deep serve
-
Show and demonstrate serving to targets
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Serve diagonally
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Partner gently sets racket on floor in one of four extreme corners of
the service reception court
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Server attempts to hit racket head target
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Then server sets racket in extreme corner, continue
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Go back to assigned courts and serve to targets
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Open volley/ Game play
-
Class closure
-
After students change, only our class may play until final bell rings
-
Rules
-
Change first.
-
Put stuff away, with one minute left before bell rings, count
birdies.
-
Go out locker room door
Day 4
-
After coming out of locker room, students check dry erase board, then
go to assigned courts to work on:
-
1 1/2 laps around gym not touching nets / Roll lines / stretches /
push-up
-
Meet at dry erase board with coop partner
-
Rule of the day: Line birdies are good
-
Review short and long serve teaching cues
-
Both serves, drop birdie down as far as racket is long
-
Coop partners discuss how they think a clear is hit
-
Clears -teacher note- only pick a few for students to work on -Clears
are defensive shots-
-
Forehand Underhand clear
-
Same short as an long / deep serve
-
Forehand Overhead Clear
-
Good preparation is a must. The racket should be taken back to the
back-scratching position as one moves into position
-
When the racket is taken back, it is important that the wrist be cocked
up
-
Turn sideways to the net
-
Hit the shuttle, extending as high as possible with the racket face pointing
slightly up
-
Transfer weight forward, snap the wrist, and rotate the forearm at point
of contact
-
Rotate the shoulders and nips as one would when throwing a ball
-
Hit the shuttle hard.
-
Hit the shuttle high and deep
-
Backhand Clears-teacher note-only pick a few for students to work on
-
Switch to the backhand grip while turning sideways
-
Cock the wrist down, bend the arm and reach behind the back when
preparing
-
Extend the arm outward at point of contact and try to generate as much
power as possible by snapping the wrist and rolling the forearm
-
The shoulder rotation is critical. It will be impossible to generate any
power without extensive use of the shoulders
-
Reach in front of the body (towards the net) to make contact
-
Demonstrate the Clears
-
Go to assigned courts
-
Serve to partner diagonally
-
Work on either a short or deep serve
-
Partner hits back a clear of their choice
-
Switch roles
-
Open volley on any court with any partner
-
Class Closure
-
After class routine
Day 5
-
After coming out of locker room, students check dry erase board, then
go to assigned courts to work on:
-
1 1/2 laps around gym not touching nets / Roll lines / stretches /
push-up
-
Meet at dry erase board with coop partner
-
Rule of the day: Only two players on a court at a time, extras rotate
in every two points
-
Review underhand, backhand and overhead clears -Clears are defensive
shots
-
Coop partners discuss how they think a smash is hit
-
Drives --- Drives are offensive shots --- Draw drives and clears on
board
-
Similar to smash, but hit higher to back of court
-
Similar to a sidearm clear
-
Point of contact creates a flat pathway
-
Smash
-
Get into position so contact can be made in front of the body with the
racket face angling down toward the court
-
It is far easier to smash from the forecourt than the back court because
of the angle the shuttle must travel. Also the shuttle slows down rapidly
and therefore may be easily returned when struck from deep in the court
-
Sharp downward angle is just as important as sheer speed. The smash is
a power stroke that must be placed at the opponents feet
-
Demonstrate the Smash and drive
-
Introduce and demonstrate the "3 shot combination"
-
You may only hit the birdie three times
-
Work only on the hits you are told to hit
-
Such as
-
Deep serve
-
High clear
-
Smash
-
This forces you to know how to hit the shot and how to set your shots
up
-
Do three shot combination
-
Open volley on any court with any partner
-
Class closure
-
After class routine
Day 6
-
After coming out of locker room, students check dry erase board, then
go to assigned courts to work on:
-
Do three shot combination
-
Deep serve
-
High short clear
-
Smash
-
1 1/2 laps around gym not touching nets / Roll lines / stretches /
push-up
-
Meet at dry erase board with coop partner
-
Rule of the day:
-
The person in the service reception court must hit the birdie
-
If you touch the net, you lose the point
-
Review Smash and drives
-
Introduce Drop shots, Cross court dink and Blocks
- Drop Shot
-
hit from deeper in the court
-
Preparation has to be the same as if one were going to clear or smash,
anything different will tip off the opponent that you are intending to do
a drop shot
-
On the overhead motion the racket face should be flat or pointing slightly
down
-
On the underhand motion the racket face will be open similar to the position
when clearing
-
The racket head should move slowly at point of contact
-
The shuttle should drop immediately after crossing just over the net
-
-
Net drops
-
Contact the shuttle as near net level as possible (Don't let it drop
-
Using not even a stroke, guide the shuttle over the net
-
Keep the shuttle low to the net and dropping before short service line
-
Cross court dink
-
Same technique as the Net drops
-
Angle head of racket and use the wrist to flick the shuttle to the opposite
side of the front of the court
-
Blocks
-
Do not try to take the racket back as there will not be sufficient time
-
Reach as quickly as possible trying to get the racket head out in front
of the shuttle
-
Try to keep the shuttle low. Aim for just over the top of the net
-
If the shuttle is smashed at the body, block it with the backhand
-
Both the forehand and backhand blocks will be hit with the forehand grip,
because there won't be enough time to change grips
-
Demonstrate the Drop Shot, dink cross court dink and block
-
Review "3 shot combo"
-
Students go back to assigned courts and do 3 shot combination
-
Deep serve
-
High short clear
-
Drop
-
Open volley on any court with any partner
-
Class closure and after class routine
Day 7
-
After coming out of locker room, students check dry erase board, then
go to assigned courts to work on:
-
Serving to targets
-
3 shot combination --- Deep Serve / Short clear / Smash
-
3 shot combination --- Short Serve / Clear / Drive
-
3 shot combination --- Deep Serve / Clear / Drop Shot, or net drop, or
block
-
1 1/2 laps around gym not touching nets / Roll lines / stretches /
push-up
-
OR 1 lap around track in preparation for the mile if weather permits
-
Meet at dry erase board
-
Rule of the day:
-
You can hit the birdie only after it crosses the net to your side, and
your racket can cross the net without touching it
-
If the birdie gets stuck on the racket for a moment, it is illegal
-
Review Net Drops, Cross court dink and Blocks
-
Discuss and review game play rules
-
Front and back
-
good for net or deep shots
-
Bad for side shots
-
Side to side
-
Good for side shots
-
Bad for middle and front or back shots
-
Starting the game
-
Who serves first
-
1st team only gets one chance to serve
-
2nd team, both partners get a chance to serve
-
Rules
-
Net birdies that land in proper court are good
-
Line birdies are good
-
Only two players on a court at a time, extras rotate in every two points
-
The person in the service reception court must hit the birdie
-
If you touch the net, you lose the point
-
If the birdie gets "stuck" on your racket, it is a carry-illegal
-
Six minute games-if there is a tie, play one more point
-
Demonstrate a short game
-
Students to assigned courts and play games
-
Six minute games
-
Teacher will call "time"
-
If there are any ties, volley for the point
-
Winners rotate up, and teams that don't win rotate down
-
Have students pick the court that they would like
-
Class closure, after class routine
Day 8
-
After coming out of locker room, students check dry erase board, then
go to assigned courts to work on:
-
Serving to targets
-
3 shot combination --- Deep Serve / Short clear / Smash
-
3 shot combination --- Short Serve / Clear / Drive
-
3 shot combination --- Deep Serve / Clear / Drop Shot, or net drop, or
block
-
1 1/2 laps around gym not touching nets / Roll lines / stretches /
push-up
-
OR 1 lap around track in preparation for the mile if weather permits
-
Meet at dry erase board
-
Rule of the day: You can hit the birdie only after it crosses the net
to your side, and your racket can cross the net without touching it
-
Review Net Drops, Cross court dink and Blocks
-
Discuss and review game play rules
-
Front and back
-
good for net or deep shots
-
Bad for side shots
-
Side to side
-
Good for side shots
-
Bad for middle and front or back shots
-
Starting the game
-
Who serves first
-
1st team only gets one chance to serve
-
2nd team, both partners get a chance to serve
-
Rules
-
Net birdies that land in proper court are good
-
Line birdies are good
-
Only two players on a court at a time, extras rotate in every two points
-
The person in the service reception court must hit the birdie
-
If you touch the net, you lose the point
-
If the birdie gets "stuck" on your racket, it is a carry-illegal
-
Six minute games-if there is a tie, play one more point
-
Re-Demonstrate a short game if needed
-
Students to assigned courts and play games
-
Six minute games
-
Teacher will call "time"
-
If there are any ties, volley for the point
-
Winners rotate up, and teams that don't win rotate down
-
Have students pick the court that they would like
-
Class closure, after class routine
Day 9
-
After coming out of locker room, students check dry erase board, then
go to assigned courts to work on:
-
1 1/2 laps around gym not touching nets / Roll lines / stretches /
push-up
-
Meet at dry erase board
-
Rule of the day: Shuffling or moving the feet during the serve is a
fault
-
Review Game play stuff from yesterday
-
Decide how many students have to be on a team
-
Have students pick someone they want to be on the same team with
-
If you want teacher to pick a partner for you, come to me
-
Students come and sit by dry erase board with team mate
-
Explain the rotation for games
-
Six minute games
-
Teacher will call "time"
-
If there are any ties, volley for the point
-
Winners rotate up, and teams that don't win rotate down
-
Have students pick the court that they would like
-
Start games
-
Play for six minutes
-
Call, "Time, are there any ties"
-
If there is a tie, volley for the point
-
Rotate
-
Begin new game
-
Continue throughout period
-
Class closure, and after class routine
Day 10
-
After coming out of locker room, students check dry erase board, then
go to assigned courts to work on:
-
Serving to targets
-
3 shot combination --- Your choice of hits
-
1 1/2 laps around gym not touching nets / Roll lines / stretches
-
Meet at dry erase board with team partner, not coop partner
-
Rule of the day: ??? Put in what ever students are having difficulty
with
-
Start games
-
Play for six minutes
-
Call, "Time, are there any ties"
-
Rotate
-
Begin new game
-
Continue throughout the period
-
Class closure and after class routine
Day 11
-
Meet in new station
-
Have students pick-up Badminton Test, scantron and pencil
-
Take Post Test
-
Pick up test in roll call order
-
Begin to explain Juggling and yo-yo unit
Basketball Unit
Brief overview on my use of
Cooperative
Learning
-
You can see my article in the current copy of "OAHPERD Journal" on Cooperative
Learning or the article on this web site by clicking the hot button
above.
I use coop partners for
-
Reviewing concepts
-
Alternate response between partners
-
Students quiz each other
-
Brainstorm concepts that will be introduced
-
Quick way to put partners with other groups for teams
-
Teams stand when concepts are discovered, standing teams then share with
other standing teams
-
Solve problem topics or issues
-
Improve social techniques
-
Provide a setting where a student can instruct another student in a non
threatening environment
-
Roll call on occasions
Basketball---Lower gym – Pretest Last week
-
You can see my article in the "OAHPERD Journal" on Cooperative
Learning or the article on this web site by clicking the hot button
above.
At
each basket post critical elements of lay-in, set shot and dribble
Day 1
-
Meet in lower gym
-
On dry erase board write:
FITNESS
Blob Tag ‑‑‑ See appendix #2
-
Sit by equipment door and go over safety sheet on basketball
-
One and a half lap, roll and stretches
-
Review class rules
-
Cover the
SET SHOT (Skill test
items are in Red)
-
Good
athletic stance – extend up with legs on the shot
-
Eyes should be focused on the basket before, during, and after the shot
-
Body should be square to the basket
-
Finger tips should control every shot and should
follow through toward the basket ‑‑‑ fingers in the hoop
-
Maintain body balance: Try not to lean or fall
-
Backspin on the ball is desirable
-
Generally, a higher arc on the ball results in greater accuracy
-
It is a one handed shot
- Introduce the
"Wall
Shots" concentrating on form
- Read / Explain
"Before Class Procedure" when coming out of locker-room after changing into PE
clothes from posted explanation on wall
- Come out of locker room
- Get basketball and practice 20 form set shot against wall
- Go to assigned basket
- If two basketballs are already there, put yours away
- Only two basketballs at each basket
- Wait in line for your turn to shoot
- Rebound ball and pass it to the next shooter
- Go back to the end of the line
- Assign baskets for before class set shot practice/coop partner at same
basket
- Practice procedure stated above
- Class closure - point to your assigned basket, can
you remember that for the next two weeks?
day #2
-
Meet in lower gym
-
Write on dry erase board: Set shot procedure at assigned basket
-
Direct Coop Partners to watch partner at their
assigned basket and to give their partner feedback on the first two critical
elements. (1. Feet shoulder width 2. Leg lift on
shot) They are to give two positives and one thing to work on. Watch
for
-
Partner not in position to watch shooter
-
Observing partner not giving feedback to shooter
-
Shooter not accepting feedback from observer
-
1 and a half lap, Roll and stretches - close eyes and
check for stretch and muscle group understanding
-
If time allows, which it probably
won't due to the coop partner check over the first two critical elements, Play
Fitness tag, one set of students is it, and if the other gtroup gets tagged,
they go to the out of bounds
area and do 5 perfect push-ups. Switch which group is it frequently
-
Red
shirts are it
-
Blue shirts are it
-
Etc.
- Coop partners
-
Review
key components of the set shot
-
coop groups discuss Lay‑ins
-
Teacher introduces
LAY-INS
-
Bring
the ball up into a shooting position with two hands
-
Right hand shoots a right handed lay‑in, left hand shoots a left handed
lay‑in
-
Right knee comes up in a right handed lay‑in, left knee up with a left
lay‑in
-
Jump up towards the basket when shooting
-
Use the backboard
- Use a demo group to show lay‑in
- Back to assigned courts and start lay-ins
- Stop groups and introduce the
Jump Stop and
Chest Pass for the rebound group before pass is
made back to shooting line
- Back to lay-in lines with the jump stop
- class closure
day 3
-
Meet in lower gym
-
Write on board: Set shot and Lay-in procedure at designated
basket‑Coop partner gives two positives and one correction
-
Direct Coop Partners to watch partner at their
assigned basket and to give their partner feedback on the first two critical
elements. (1. Feet shoulder width 2. Body Square to basket
3. Leg lift on shot width ) They are to give two positives and
one thing to work on. Watch for
-
Partner not in position to watch shooter
-
Observing partner not giving feedback to shooter
-
Shooter not accepting feedback from observer
-
1 and a half lap, roll and stretches
-
PAC Person with
Nurf Ball – You get tagged, 5 push-ups and you have the Nerf - stay on lines
-
Coop groups
-
Coop
Partners review
set shot
-
Coop Partners review Lay-ins
-
Coop Partners review Jump Stop
-
Introduce the
DRIBBLE-
teacher picks 5 critical elements to focus the students on
- Teacher explains the dribble
-
Head and eyes up, knees bend
-
Be able to dribble with either hand
-
Protect the ball with your body and opposite arm
-
Control the dribble with your fingers and wrist-not palm
-
Bounce ball at waist height or below
- Discuss TRAVELING and
DOUBLE DRIBBLE
- Dribbling Drills (Teacher: picks the ones you have time for)
-
Dribble
around the gym
-
Dribble while everyone else is dribbling while trying to slap other
classmates basketball away
-
Dribble relays
-
Dribble around body with one hand only
-
Dribble ball around the legs in a figure eight -‑‑ stay low
-
Straddle flip ball -‑‑ catch ball in both hands alternating
-
Dribble ball around the body while on one knee, both knees,
sitting, lying down
-
Stand 2 feet from wall and wall dribble
-
Review jump stop, stop dribble and jump to both feet on the whistle.
Continue. Add in Pivots (I like this one and do
it every year. Helps kids understand jump stops and pivots)
- Open shooting it time allows- never happens though
- Class Closure
day 4
-
Meet in lower gym
-
Set shot and Lay-in procedure as they come out of the
locker-room at assigned basket
-
Set shot at assigned baskets – have coop partners help
each other with form at the wall. Cover each critical element. Look for the
perfect looking shot (important to look COOL) - Two positives and one
correction. Coop partners MUST communicate after
their partner shoots - walk around and stress this!
Have them refer to the critical element chart.
-
Cover and do
bounce pass after jump stop during lay-ins
-
Say “right handed lay‑ins” with bounce pass
-
Say “left handed lay‑ins” with bounce pass
-
1 and a half lap, roll and stretches
- When stretch switcher says "Shoulder Stretch"
everyone must point
to the shoulders and say "SHOULDERS"
-
Dribble - girls get basketballs,
boys get basketball
-
Dribble - jump stop, pivot, pivot
-
Changing hands - jump stop, pivot, pivot
-
behind back dribble - jump stop, pivot, pivot
-
Between legs - jump stop, pivot, pivot
-
Slap other persons ball away - jump stop, pivot, pivot
-
Coop Partners at board
-
Review
Jump Stop, Pivoting, double dribble and traveling
-
Review any other concepts
- Introduce
Defense - staying between person and
basket and sliding
-
Back to assigned baskets.
-
One
coop partner is an offensive guard, the other is the defensive guard
-
Offensive guard tries and get around defense
-
Defense slides to stay in front of offense
-
Pre introduction to Screens - wouldn't be easier to get by a person if
their was someone there "blocking" as they did in our football unit?
Is it easy to butter toast, or have a butler do it for you - then would it
be easier for someone to set a screen? Introduce
-
SCREENS on dry erase board and
positions
-
Run out of the sight line of the person you are screening on “V Cut”
-
Set your screen very close to the opponent
-
Wait for the screen to become set
-
Protect yourself with your arms
-
Hold your ground
- Back to assigned baskets for screens
- Class closure –
Don't worry if you don't understand screens yet, we will cover them more as we
go. You can go to the web site and look them over though
day 5
-
Meet in lower gym
-
Set shot and Lay-in procedure at assigned basket -
coop partner helps with set shot again
-
Cover and do
baseball pass after jump stop during
lay-ins
-
Say “right handed lay-ins” with baseball pass
-
Say “left handed lay-ins” with baseball pass
- Say “screens"
-
(During set shot procedure, pick one group and give set shot skills test to each
student a day) Grade on:
-
Athletic stance with leg lift on shot
-
Body should be square to the basket
-
Finger tips should control every shot
-
Maintain body balance: Try not to lean or fall
-
The shooting hand should follow through toward the basket " fingers in
the hoop"
- Say "guard to guard screen, forward to guard screen,
etc.
- 1 and a half lap, roll and stretches
- Coop partners review defensive position without
speaking
-
Coop partners review: Screens and positions orally
-
Athletic stance with leg lift on shot
-
Run out of the sight line of the person you are screening on
-
Set your screen very close to the opponent
-
Protect yourself with your arms
-
Hold your ground
- Introduce
Fouls and Violations
- Close eyes and stand if you want to play competitive
- Split group into fun game and real games
-
Fun game group learns and plays Around the World
-
Have a student who knows game teach it to group
-
Real game people
-
Teacher makes teams of four on four
-
Introduce
GAME PLAY concept: Beginning
rules, they will change later:
-
No stealing basketballs yet
-
Try not to double dribble and travel
-
On a tied up ball, offense gets ball
-
No jump balls
-
Don’t need to keep score
-
If I have to call the foul, you get a time out
-
Check the ball a top of key after a point or out of bounds
ball
day 6
- Meet in lower gym
-
Free throw and screen routine
- Cover and do SCOOP PASS after jump stop during lay-ins
- Say “right handed lay-ins” with scoop pass
- Say “left handed lay-ins” with scoop pass
- Say "screens"
-
(During set shot procedure, pick one group and give set shot skills test to each
student a day) Grade on:
-
Have students start practicing set shots again
-
Athletic stance with leg lift on shot
-
Body should be square to the basket
-
Finger tips should control every shot
-
Maintain body balance: Try not to lean or fall
-
The shooting hand should follow through toward the basket "fingers in
the hoop"
- Go around and ask how many students at each basket
don't understand screens
- If most know, say
-
Forward to forward screen (looking for transfer of
learning)
-
Guard to forward screen (Show basket that is getting
it as a model)
-
Guard to guard screen
- 1 and a half lap, roll and stretches - review stretches and muscle
groups with eyes closed
-
Coop partners
-
Review screens, center to guard?
Students visualize them and then I show them
-
Introduce
PICK AND ROLL
- next step
-
Do the same techniques performed in the screen
-
Next, use a slight “push‑off” technique to separate from the opponent
-
Open up towards your teammate you screened for
-
Head to the open area or basket quickly
-
Have hands up and ready to receive the pass
-
**Use a demo group at their basket to show routine of free throw, screens and pick and roll
-
Students go back to assigned baskets
-
Do the same techniques performed in the screen
-
Have students start practicing set shots again
-
Say “right handed lay-ins”
-
Say “left handed lay-ins”
-
Say “screens”
-
Say “pick and roll”
- Continue fun and real games groups
-
Fun game group learns and plays Horse
-
Have a student who knows game teach it to group
-
Real game people - encourage screens "how many
have you set?"
-
Continue with teacher selected teams
-
Review rules and calling own fouls
-
No jump balls
-
On a tied up ball, offense gets ball
-
Don’t need to keep score
-
If I have to call the foul, you get a time out
-
Check the ball a top of key after a point or out of bounds
ball
-
Class closure
day 7
-
Meet in lower gym
-
Free throw and screen routine
- Say “right handed lay-ins” with different passes
- Say “left handed lay-ins” with different passes
- Say "screens"
- Say "pick and roll"
-
(During set shot procedure, pick one group and give set shot skills test to each
student a day) Grade on:
-
Have students start practicing set shots again
-
Athletic stance with leg lift on shot
-
Body should be square to the basket
-
Finger tips should control every shot
-
Maintain body balance: Try not to lean or fall
-
The shooting hand should follow through toward the basket " fingers in
the hoop"
- Roll lines and stretches
- Coop partners review: Pick and roll, positions
- Use a demo group at their basket to show any things students do
not understand
- Continue fun and real games groups
-
Fun game group learns and plays Bump
-
Have a student who knows game teach it to group
-
Real game people - encourage screens "how many
have you set?"
-
Continue with teacher selected teams
-
Work on rules and calling own fouls
-
No jump balls
-
On a tied up ball, offense gets ball
-
Don’t need to keep score
-
If I have to call the foul, you get a time out
-
Check the ball a top of key after a point or out of bounds
ball
-
Class closure
Day 8
-
Meet in lower gym
-
Free throw and screen routine
- Say “right handed lay-ins” with different passes
- Say “left handed lay-ins” with different passes
- Say "screens"
- Say "pick and roll"
-
(During set shot procedure, pick one group and give set shot skills test to each
student a day) Grade on:
-
Have students start practicing set shots again
-
Athletic stance with leg lift on shot
-
Body should be square to the basket
-
Finger tips should control every shot
-
Maintain body balance: Try not to lean or fall
-
The shooting hand should follow through toward the basket " fingers in
the hoop"
- 1 and a half laps, roll and stretches
- Continue split groups into fun game and real games
- Continue fun and real games groups
-
Fun game group learns and play real game
-
Teacher works with this group
-
Real game people - encourage screens "how many
have you set?"
-
Continue with teacher selected teams
-
Work on rules and calling own fouls
-
No jump balls
-
On a tied up ball, offense gets ball
-
Don’t need to keep score
-
If I have to call the foul, you get a time out
-
Check the ball a top of key after a point or out of bounds
ball
-
Class closure
Day 9
-
Meet in lower gym
-
Free throw and screen routine
- Say “right handed lay-ins” with different passes
- Say “left handed lay-ins” with different passes
- Say "screens"
- Say "pick and roll"
-
(During set shot procedure, pick one group and give set shot skills test to each
student a day) Grade on:
-
Have students start practicing set shots again
-
Athletic stance with leg lift on shot
-
Body should be square to the basket
-
Finger tips should control every shot
-
Maintain body balance: Try not to lean or fall
-
The shooting hand should follow through toward the basket " fingers in
the hoop"
- 1 and a half laps, roll and stretches
-
- Coop Partners
- Introduce GIVE AND GO ( I
never really get to this officially, but we cover it but not calling it by
name - not enough time... –
Don’t formally introduce it. Don’t give it the real name. Just introduce it as
“Go to the basket after you pass"
-
Coop partners review: Screens, pick and roll and positions orally
-
Pass the ball to a teammate using the techniques described in “PASSING"
-
Immediately run past the person guarding you
-
Pick your path according to your opponents body position
-
Have your hands up and be ready to receive the pass back quickly
-
The ball will be passed back before you clear your opponent
- Use a demo group at their basket to show routine of free throw,
screens, pick and roll and give and go
-
Students go back to assigned baskets
-
Have students start practicing set shots again
-
Say “right handed lay‑ins”
-
Say “left handed lay‑ins”
-
Say “screens”
-
Say “ pick and roll”
-
Say "give and go"
- Say "Give and Go"
- Continue split groups into fun game and real games
- Continue fun and real games groups
-
Fun game group learns and play real game
-
Teacher works with this group
-
Real game people - encourage screens "how many
have you set?"
-
Continue with teams
-
Work on rules and calling own fouls
-
No jump balls
-
On a tied up ball, offense gets ball
-
Don’t need to keep score
-
If I have to call the foul, you get a time out
-
Check the ball a top of key after a point or out of bounds
ball
-
Class closure
Day 10
-
Meet in lower gym
-
Free throw and screen routine
- Say “right handed lay-ins” with different passes
- Say “left handed lay-ins” with different passes
- Say "screens"
- Say "pick and roll"
- Say "Give and Go"
-
(During set shot procedure, pick one group and give set shot skills test to each
student a day) Grade on:
-
Have students start practicing set shots again
-
Athletic stance with leg lift on shot
-
Body should be square to the basket
-
Finger tips should control every shot
-
Maintain body balance: Try not to lean or fall
-
The shooting hand should follow through toward the basket " fingers in
the hoop"
- 1 and a half laps, roll and stretches
- Continue split groups into fun game and real games
- Continue fun and real games groups
-
Fun game group learns and play real game
-
Teacher works with this group
-
Real game people - encourage screens "how many
have you set?"
-
Continue with teams
-
Work on rules and calling own fouls
-
No jump balls
-
On a tied up ball, offense gets ball
-
Don’t need to keep score
-
If I have to call the foul, you get a time out
-
Check the ball a top of key after a point or out of bounds
ball
-
Class closure
Day 11